“Assassin’s Creed Odyssey” Heralds Major Changes to Franchise
We got our first look at Assassin’s Creed Odyssey at E3 2018, and the latest entry in the Ubisoft series promises some big changes to the franchise. Not only does Odyssey promise us the most beautiful Assassin’s Creed ever made, it also introduces new player options and role-playing elements.
The eleventh major instalment in the series is another prequel set 400 years before the previous game, Assassin’s Creed Origins. (Here’s a quick tip: never call your game “Origins.” You’re always going to walk that back later.) Odyssey is set in 431 BCE in Ancient Greece at the height of the Peloponnesian Wars between Athens and Sparta. The player is a deadly Spartan mercenary and a descendant of Leonidas—yes, the one from 300. Not only will the player pick sides in an epic struggle for military domination, they can meet historical figures like Socrates.
While Odyssey will build on the main innovations to the combat system introduced in Origins, it is introducing a series of RPG elements that were ripped straight from the BioWare playbook. Players have three skill trees: trees for “Hunter” (Ranged Combat), “Warrior” (Melee Combat), and “Assassin” (Stealth). For the first time, players can choose the gender of the main character, taking on the role of Alexios or Kassandra. In either case they are a descendent of Leonidas and inherited a legendary spear from their ancient forefather. Also for the first time, Alexios and Kassandra will have multiple romance options among NPC characters and can assemble a party of followers that accompany them on a galley that functions like a mobile headquarters.
Honestly, we’re stoked for an action roleplaying game from Assassin’s Creed. Check out Polygon’s gameplay breakdown from E3.